
Rounding Error
Your shape is your health. Your colour is your power.
You are a sharp little hexagon rolling down an endless mountain. Every crash chips off a corner. Lose them all and you're a circle: the run is over.
Shapes and Colors
- Shape = health. Six corners, and every hard knock takes one. The rounder you get, the faster you roll and the harder you are to stop.
- Colour = power. Roll through an orb to become its colour: fire burns through thorns, ice freezes lakes to roll across, aura passes crystal and blocks chips. The wrong colour at a wall costs corners.
- Upgrades are worn on the shape. A steel rim, glue drops that catch a chip, a spring to hop gaps, a magnet, splinters that pay more shards, a spike, a flat side.
How to play
D / Right roll · A / Left brake · Space / W hop (with Spring) · 1-3 buy at a rest stop · Esc pause · R retry
A gate only opens when you come to rest on its stripe. Then spend your shards in the shop.
What's inside
- 4 regions, each with its own ground, weather and hazard: Meadow, Ember Hills, Frozen Lakes, Crystal Caves
- 3 colour powers, 7 upgrades, a shop at the end of every region
- Endless laps, rougher each time, with your record saved
- Physics rolling, chipping and shards, with soft sound and music
Credits
Made by Alex (n3at18). Effects and sounds: Retro Arsenal by Archanor VFX. Music: "Contemplation" by Joth (CC0). UI: Kenney (CC0). Font: Nunito (OFL).
Download
Install instructions
D / Right: roll · A / Left: brake · Space / W: hop (with Spring) · 1-3: buy at a rest stop · Esc: pause · R: retry






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