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  • Submission to Jame Gam #62
MICE.EXE

MICE.EXE

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Devlog

  • After the jam: clearer UI, cute animals and smoother play
    October 14, 2026 by Somehow Shipped#pixel-art, #incremental, #idle, #mobile, #performance, #game-jam
    Thank you to everyone who played and rated MICE.EXE in Jame Gam #62! The game finished 6th overall and 1st in Special Object Implementation. The other rankings were 5th in Polish, 6th in Gameplay, 8th... Continue reading
  • Procedural cities and clearer global glitches
    October 12, 2026 by Somehow Shipped#incremental, #idle, #pixel-art, #glitches, #performance, #procedural
    Thank you for the feedback on MICE.EXE. Players pointed out that glitches were hard to understand and the city stage kept restarting. I played through those cases and updated both. Procedural cities T... Continue reading
  • MICE.EXE is now available in 10 languages
    October 11, 2026 by Somehow Shipped#localization, #translations, #incremental, #idle, #pixel-art
    MICE.EXE now supports 10 languages: English, Spanish, French, German, Russian, Japanese, Italian, Korean, European Portuguese, and Polish. The full interface has been localized, including gameplay tex... Continue reading
  • Thanks for the feedback — progression, performance and UI update
    October 11, 2026 by Somehow Shipped#incremental, #idle, #pixel-art, #performance, #progression, #glitches
    Thank you for playing and sharing your feedback! I played a bit more too, and the reports about confusing progression and browser slowdown helped me focus this update. Improved terrain navigation and... Continue reading
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